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 Starter Deck ROCK

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2 participants
AuteurMessage
Steven
Langue pendue
Steven


Nombre de messages : 137
Date d'inscription : 23/05/2005

Starter Deck ROCK Empty
MessageSujet: Starter Deck ROCK   Starter Deck ROCK Icon_minitimeLun 23 Jan - 21:23

Il est nouveau il va sortir cette été.
A noté que le nom des cartes sont jap, mais regarder l'effet vous aller reconnaitre quelque de nos cartes.

SD7-JP001
Divine Protector Exordo
Carte exclusive!
Earth/Rock/8/0/4000
This card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing a Monster with [Sphinx] in its name. When this card is face-up on the Field, every time an Earth main type Monster is successfully Reversed Summoned, deal 1000 damage to your opponent.
Ultra Rare

SD7-JP002
Great Spirit
Carte exclusive!
Earth/Rock/4/500/1500
Once per turn, this card can be flipped to face-down defense posistion. When this card is successfully Reversed Summoned, you can switch the original attack and defense strengths of a face-up Earth main type Monster on the field until end of turn.


SD7-JP003 X3
Giant Rat
Earth/Beast/4/1400/1450
When this card is destroy as a result of battle and is send into Graveyard, you may special summon a Earth main-type monster with attack strength of 1500 or less from your deck to the field. Shuffle your deck afterward.


SD7-JP004
Maharagi
Earth/Rock - Spirit/4/1200/1700
This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. If this card is Summoned or Reversed, during your next Draw Phase, you may look at the top card of your deck, and return it to the top or bottom of your deck.

SD7-JP005 X2
Gigante
Earth/Rock/4/1900/1500
This card cannot be Normal Summoned. Remove an Earth Main-Type monster from your Graveyard from the game to special summon this card. If this card is destroy in battle and sent to Graveyard, destroy all Magic/Trap cards on the field.


SD7-JP006
Guardian Sphinx
Earth/Rock/5/1700/2400
Once during the turn this card can change to face-down defense mode. When this card is successfully Reverse Summon, return all monsters on opponent's field to owner's hand.

SD7-JP007
Aztec Statue
Earth/Rock/4/300/2000
When this card is attacked, and your opponent receive battle damages, that damage is doubled.

SD7-JP008
Sentry Golem
Earth/Rock/4/800/1800
Once during your main phase you may flip this card to face-down defense mode. When this card is successfully Reverse Summon, return one monster to owner's hand.

SD7-JP009
Hieracosphinx
Earth/Rock/6/2400/1200
When this card is face-up on the field, your opponent cannot choose monsters on your field that are in face-down defense mode as target of battle.

SD7-JP010
Criosphinx
Earth/Rock/6/1200/2400
When this card is face up on the field, whenever a monster card is sent from the field to owner's hand, the owner of that monster must choose one card from his/her hand and discard it.

SD7-JP011 X2
Moai Reflect Cannon
Earth/Rock/4/1100/2000
This card can change to face-down defense mode once per turn.

SD7-JP012
Megarock Dragon
Earth/Rock/7/?/?
This card cannot be Normal Summoned. This card can only be Special Summoned by removing Rock sub-type monsters from your Graveyard from play. This card's attack and defense strength is equal to 700 times the number of monsters you remove this way.

SD7-JP013
Guardian Statue
Earth/Rock/4/800/1400
This card can change to face-down defense mode once per turn. When this card is successfully Reverse Summon, return a monster card on opponent's field to owner's hand.

SD7-JP014
Medusa Worm
Earth/Rock/2/500/600
This card can change to face-down defense mode once per turn. When this card is successfully Reverse Summon, destroy a monster on opponent's field.

SD7-JP015
Sandmoth
Earth/Rock/4/1000/2000
When this card is destroy while in face-down defense mode other than by battle and send to Graveyard, special summon this card to your field with original attack and defense strength switch.

SD7-JP016
Carte exclusive!
Fault Zone
Magic - Field
When a Rock sub-type monster is attacked while in defense mode, the battle damage done to the controller of the attacking monster is doubled.


SD7-JP017
Cyclone
Magic - Quickplay
Destroy 1 Magic or Trap card on the field.

SD7-JP018
Early Burial
Magic - Equipment
Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to it. When this card is destroy, destroy the equipped monster.

SD7-JP019
Sealing Swords of Light
Magic - Normal
All monsters on opponent's field would change to face-up position. After this card is activate, this card would stay on the field for 3 turns (counting opponent's turn). When this card is on the field, monsters on opponent field cannot declare attack.

SD7-JP020 X2
Shield in Right Hand, Sword in Left Hand
Magic - Normal
Until the end of turn, the original attack and original defense strength of all face-up monsters on the field when this card is activate would be swapped.

SD7-JP021
Mallet of Luck
Magic - Normal
Shuffle any number of cards from your hand into your deck, draw from your deck that number of cards afterward.

SD7-JP022
Hammer Shoot
Magic - Normal
Destroy the face-up monster in attack mode on the Field with the highest attack strength.

SD7-JP023
Ectoplasma
Magic - Continuous
Each player during their respective End Phase sacrifice a face-up monster on their field, do damage to opponent equal to half of base attack of that monster.

SD7-JP024
Brain Control
Pay 800 lifepoints. Choose a face-up monster on opponent's field, you gain control of that monster until the end of the turn.

SD7-JP025
Wiggling Shadow
Magic - Continuous
Pay 300 lifepoints. Shuffle all of your monsters on the field that are in face-down defense mode, then place it to the field in face-down defense mode again. This effect can only be activate once per turn.

SD7-JP026
Emissary of Harmony
Trap - Normal
During the turn this card is activate, all battle damages deal by opponent's monsters would become 0. Your monsters cannot be destroy as result of battle during this turn.

SD7-JP027
Compensation of Blood
Trap - Continuous
Pay 500 Lifepoint, you may normal summon a monster to the field. This effect can only be activated during your Main Phase or opponent's Battle Phase.

SD7-JP028 X2
Magic Drain
Trap - Counter
When your opponent play a Magic card, you may activate this card. If your opponent didn't discard a Magic card from his/her hand, the activation of that Magic card is negated and destroy that Magic card.


SD7-JP029
Thieving Goblin
Trap - Continuous
When monsters on your field does battle damages to opponent's lifepoint, opponent randomly discard a card from his/her hand.

SD7-JP030 X2
Traveler's Riddle
Trap - Continuous
This effect can be activate when your opponent's monster attack. Choose one card from your hand, your opponent guess the type (Monster, Magic, Trap). If incorrect, return the attacking monster to owner's hand.


SD7-JP031
Reckless Greed
Trap - Normal
Draw 2 cards, then skip your next two Draw Phases.

SD7-JP032 X2
Forced Ejection Machine
Trap - Normal
Return a monster on the field to owner's hand.
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Alex
Modérateur
Alex


Nombre de messages : 85
Localisation : Chicoutimi-nord
Date d'inscription : 23/05/2005

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MessageSujet: Re: Starter Deck ROCK   Starter Deck ROCK Icon_minitimeMar 24 Jan - 12:31

Il est bien pareil sa va p-e relencer ce type ... sinon il y a quelque carte comme brain controle qui sont intersente quand meme. Bon starter en general cheers
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